Reward Rates
Reward Rates
Last Modified: May 12, 2026
All randomized selections in Delve Divers use equal probability (uniform random) across all eligible content. There is no weighting, no rarity tiers, and no hidden modifiers. Spending money does not change any probabilities.
Scales are premium currency obtained primarily through in-app purchase. Scales may also be earned through daily login rewards. Scales may also be granted as complimentary rewards at the developer’s discretion. Crystal Shards are obtained through gameplay activities (quests, run rewards, free season pass tiers) or by converting Scales to Crystal Shards. Conversion is one-way — Crystal Shards cannot be converted back to Scales.
Last updated: May 2026. Prices and rates are subject to change; material changes will be reflected here.
Randomized Systems
Daily Shop
- Three items are randomly selected with equal probability from all items you do not already own.
- Each item has the same chance of appearing.
- Items you already own are excluded from the pool.
- Pool size varies by player depending on items already owned.
- Re-rolling the shop (80 Scales) generates a new random selection from the same pool with the same equal probabilities.
- Each item costs 100 Scales to purchase.
- If you own all available items, the shop will display fewer or no items.
- The shop refreshes every 24 hours with a new random selection.
Emote Shop
- Three emotes are randomly selected with equal probability from all purchasable emotes you do not already own.
- Each emote has the same chance of appearing.
- Emotes you already own are excluded from the pool.
- Pool size varies by player depending on emotes already owned.
- Re-rolling the shop (80 Scales) generates a new random selection from the same pool with the same equal probabilities.
- Each emote costs 80 Scales to purchase.
- If you own all available emotes, the shop will display fewer or no emotes.
- One emote in the Emote Shop may be discounted to 40 Scales (rotation is deterministic, not random).
- The shop refreshes every 24 hours with a new random selection.
Season Pass Rewards
- 32 reward slots are generated at the start of each monthly season.
- Premium slots (tiers 4, 8, 12, 16, 20, 24, 28, 32): filled by random selection with equal probability from the premium reward pool. When the pool is exhausted, remaining premium slots receive 10 Scales each.
- Free special slots (tiers 9, 17, 25): filled by random selection from the free reward pool. When the pool is exhausted, remaining slots receive 10 Crystal Shards each.
- All other slots: 10 Crystal Shards (fixed, not randomized).
- Items you already own are excluded from both pools.
- Once generated, rewards are fixed for the entire season and do not change.
Fixed-Price Purchases
Shop Items and Emotes
- Daily Shop items: 100 Scales each.
- Emotes: 80 Scales each.
- Daily Shop re-roll: 80 Scales (max 3 per day, resets when the shop refreshes).
- Emote Shop re-roll: 80 Scales (max 3 per day, resets when the shop refreshes).
- One item in the Daily Shop may be discounted to 50 Scales (rotation is deterministic, not random).
- One emote in the Emote Shop may be discounted to 40 Scales (rotation is deterministic, offset by one day from the Daily Shop discount).
Characters
- Character prices vary — each character has an individually set price displayed on the character selection screen.
- Characters may be priced in Scales or Crystal Shards depending on the character.
- You choose which character to purchase — there is no randomness.
- A default character is unlocked for all players automatically.
Revives
- If defeated during a run, you may revive at an escalating cost: 1st revive: 80 Crystal Shards, 2nd revive: 80 Scales, 3rd revive: 160 Scales.
- The first revive uses Crystal Shards (earned through gameplay). The second and third revives use Scales (premium currency).
- Maximum of 3 revives per run.
- The revive count resets at the start of each new run.
Season Pass and Tier Skips
- The Delve Pass (premium season pass) is a real-money purchase. The price is displayed before purchase.
- Tier skips cost 20 Scales per tier.
- Free-tier rewards are available to all players without purchase.
Daily Quests
- Daily quest reward: 10 Crystal Shards.
- Quest re-roll: 40 Scales (max 3 per quest). Re-rolls reset when a new quest becomes available.
- Quest type is randomly assigned by the server with equal probability across all quest types.
- A new quest becomes available 4 hours after claiming the previous one.
Daily Login Rewards
- Base reward: 4 Scales per day for logging in and claiming.
- 7-day streak milestone: +16 bonus Scales (repeatable every 7 consecutive days).
- 30-day streak milestone: +80 bonus Scales (repeatable every 30 consecutive days).
- Both milestones can trigger on the same day (e.g., Day 210).
- Streak recovery cost: 160 Scales (flat fee, preserves your streak after any gap of missed days).
- Recovery is optional — you can always start a fresh streak for free.
- Daily login rewards are the only free source of Scales in the game. All other Scales are obtained through in-app purchase.
Artifacts
- Artifacts are unlocked through deterministic gameplay milestones (e.g., defeating a specific number of a particular enemy type). There is no randomness.
- Some unlock conditions are displayed as “Unknown” until discovered — the underlying condition is always deterministic.
- Artifacts may also be purchased directly for 1,000 Crystal Shards each.
- No purchase is required to unlock any artifact through gameplay.
Run Rewards
- Crystal Shards are awarded at the end of each run based on enemies defeated: 2 Crystal Shards per elite defeated, 5 Crystal Shards per boss defeated.
- Per-run caps: maximum 10 elites and 3 bosses count toward rewards per run.
- Rolling cap: maximum 30 Crystal Shards can be earned from run rewards per 12-hour rolling window.
- Run rewards are earned currency — no purchase is required.
Promotional Packs
- Promotional packs are real-money purchases with contents determined by the server.
- The exact contents you will receive (Scales, Crystal Shards, characters, emotes, items) are personalized and displayed before purchase.
- If a pack includes content you already own, that content is automatically removed and replaced with 1.5x its value in the corresponding currency. The adjusted contents are what you see and what you receive.
- Promotional packs are available only during limited-time offers.
Scale-to-Shard Conversion
- Scales (premium currency) can be converted one-way to Crystal Shards (earned currency) at three fixed tiers.
- Tier 1: 40 Scales → 120 Crystal Shards (1:3 ratio).
- Tier 2: 500 Scales → 2,000 Crystal Shards (1:4 ratio).
- Tier 3: 1,200 Scales → 6,000 Crystal Shards (1:5 ratio).
- Conversion is irreversible — Crystal Shards cannot be converted back to Scales.
Additional Information
- All randomized systems use equal probability — no single result is more or less likely than any other eligible result.
- These systems are the same for all players regardless of spending history.
- Spending real money does not affect selection probabilities.
- Orefish may periodically grant complimentary Scales or Crystal Shards to all active players. These are free and have no randomized component.
- Returning players who have been inactive may receive a one-time welcome-back bonus of Scales and/or Crystal Shards. A maximum of 3 such bonuses may be offered before a purchase is made. These are free, not randomized, and amounts are set by the developer.